Wednesday 28 May 2014

Where am I?

A reminder of my goal:
Facilitate and inspire student learning and creativity
  1. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
It is important to  reminding myself of my goal as I realized that I may lose focus of my task.  So far I have kept up-to-date on the latest tools through a variety of online PLCs. I found this one during my reading.

Tech tools



I was only familiar with a few of the tools mentions and it was enlightening to learn more.
In the last module:
Supporting Information Literacy and Online Inquiry in the Classroom (EDUC - 6712I - 2)
I learned about creating a process inquiry and I believe this would be an excellent avenue and adventure to take my students though. Many of my readings have suggest such an approach allows the exploration of real life issues. I am continually looking for new tools and strategies to engage my students with.
Semonique

Wednesday 21 May 2014

Tech Tools to use in my GAME plan

YES! I have my game plan drafted but how exactly am I going to do it? What tools am I going to use to engage all my students? How would I know which ones are appropriate? As I participate actively in PLCs, I would learn about different tools used by teachers. It is my job to evaluate and assess each tool for its appropriateness as I engage my students. I would use a rubric or checklist personalizes to the needs of my students of objectives of given lessons in the selection of websites. Interactive websites such as readwritethink.org and time-for-time would help the students to become proficient with certain skills.

 

Keeping online journals such as a blog is an excellent way of recording the process of the GAME plan. I could choose to add and remove different readers if so desired. Exposing my steps through out this plan can further help me to develop myself and more create inquiring minds. Cennamo, K., Ross,J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach.(Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from: http://www.iste.org/standards/nets-for-teachers

Wednesday 14 May 2014

THE GAME PLAN



After perusing the standard by International Society for Technology in Educaton (ISTE), one of them favored. I believe that my job as an educator is model, inspire and develop creativity in my students so they can learn well.
Standard One:
Facilitate and inspire student learning and creativity
  1. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

It is imperative that I become engaged in my own learning and through the use of the GAME plan, such would be achieved.
It is my first attempt at this!!!

G…oal
·        Engage students in exploring real issues and solving authentic problems using digital tools and resources
A….ction
·        I would become a member of several professional learning communities (PLCs) that focuses on  process inquiry or problem based learning. This allows me to gather as much information about activities as possible and learn from the experience of other teachers.  The support given in communities would important as I explore various strategies and techniques.  I would form  a PLC within my school of persons who to seeks the same or similar development in order to engage students.
·        Part of my action plan would be to ensure that all students have access to the computers and internet access if required. I would upload necessary programs needed for activity.
·        Establishing a personal journal to keep a record of the activities and my learning is an essential part of my action.
·        Create plans , webQuests or inquiries and share them with teachers in my local PLC for feedback before delivery.
·        Bookmark several sites base on subjects that would be resourceful for students.
·        Learn strategies that would engage the students regardless of the learning styles and abilities
M…..onitor
·        I would monitor my learning through the implementation of the strategies and techniques learned in the classes.  I would constantly refer to my personal journal as I assess the students using rubrics. I would make notes of the successes and failures of plans and strategies.
E…valuation
My students’ success or failure to be engaged is one main way I can evaluate my GAME plan. I will also ask students to reflect on the lessons.

I wish to implement this plan by the end of this week fully.  I do have experience with PLCs but exposing myself to greater information would be more beneficial to me and my students.

Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach.(Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from: http://www.iste.org/standards/nets-for-teachers